Tata Curvv, Sierra, Harrier, Nexon And Beyond: Here’s What Went Into Their Design!

  • Published July 20, 2024
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The process of designing a car is as scientific as it is artistic!

If there’s one thing Tata Motors has been knocking out of the park, it’s their car designs. From the Nexon and Altroz to the Harrier and now the Curvv, Tata’s managed to deliver cars that not only look distinctive but also stay true to the concept forms that preview the production car’s design.

Tata Curvv

But while car design is a subject that invites curiosity even from those not interested in cars, it’s been a largely mysterious process that often gets reduced to commentary on the final product that launches in the market. A visit to the National Automotive Innovation Centre (NAIC) gives us a rare opportunity to witness what goes into a Tata car’s design (inside and out) featuring a collective of people who deem themselves “a startup within a multinational corporation” given the unique way in which they operate.

Fun Facts:

  • Tata Motors has design studios in the UK, Italy and in India

  • While we witnessed Tata Motors’ passenger vehicle design work, the studio in Coventry also works on Jaguar Land Rover models

Sketches

  • What starts off in the designers’ minds first takes form as sketches

  • While a lot of design work is now done on computers, sketching on paper is still as relevant as it always has been

  • Design sketches are done in bulk with hundreds of options shared by different artists across studios

  • It’s here that the design team has to walk the fine line between maintaining brand identity while innovating enough to still keep things progressive and evolving

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Digital Models

  • Digital models take sketches and transform them into detailed 2D and 3D structures where the car starts to take a more realistic form

  • In this phase, cars are as detailed as they are in the latest video games with the shapes and contours visualised in a manner that leaves little to the imagination

  • Not only does this step tell you what the car would look like, it also accounts for kind of paint shades the car can wear and how different surfaces will reflect light to some degree

Virtual Reality

  • A relatively recent introduction, virtual reality transports designers and the management team that approves designs to a world with just them and the car

  • Not only do the VR headset users see what the car looks like more intimately, they can also experience the car from the inside and get an idea of the seating position, accessibility and ergonomics of the car 

  • Funnily enough, while some members of the Tata Motors’ management spend hours enjoying this part, others get uneasy quickly with the real-world disconnect

Small Clay Models

  • Clay models are often a staple of car development promotional videos; the kind where you see someone meticulously working with a clay car while the head of design explains the ideas that led to the formation of the final design

  • The industry uses machines and 3D mapping to automate the process significantly but the finer touches require the designers to sculpt things by hand

  • While manufacturers have used VR and 3D models to speed up car design processes significantly, clay modelers, while rare as professionals have only gained importance as digital renders still never quite match up to the real thing, especially to gauge how a car reacts to natural light and colour play

  • The base structure of these smaller scale models is usually wood while the clay is molded around it

Full Scale Clay Models

  • These are life-size clay models, the kind you see displayed as concept cars or design studies

  • So accurate is the detail on these models that at first glance, they can easily look like the real thing!

  • These models have a metal base, a wooden skeleton topped by styrofoam that then has the clay applied and carved on top.

  • Finally, these clay models get painted and presented as the final design for approval

Other Points:

  • CMF or Colours, Materials and Finishes is a department that gets into the granular details of patterns, colours, materials, stitches and combinations. They closely monitor trends and work on the finer parts and essentially tackle what could be seen as a car’s “second impression”

  • The worlds of fashion, architecture and trends have a direct impact on car design as the automotive industry works to translate tastes from across industries into the cars the make in one way or the other

  • Every car design you see has been years in the making. Given how designers across brands follow similar core principles or approaches to design, there can be similarities in cars from different manufacturers

  • This is also a function of regulatory requirements which is why cars have to follow certain patterns which wasn’t the case 40-50 years ago. However, when two new cars look similar it is more to do with trends that fed the car’s core design than one copying the other, simply because the timelines of car design don’t allow drastic changes on short notice. And yes, altering even something as basic as a tail light’s design is a drastic step

  • While many would see making a good looking car as the biggest challenge, coordinating between hundreds of designs born out of different tastes that ultimately have to be relevant by the time car is launched (4-5 years later) remains a challenge that is as exciting as it is daunting

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